Syntagma Digital
LifeTimes
AutoExotica

Laguna Seca and the Corkscrew

Back in the nineties, Sony released the PlayStation game that changed console racing games forever: Gran Turismo. It was spectacular in its realism, with detailed graphics and seemingly true-to-life handling of the numerous cars it was possible to sample. But then, in 1999, they released the follow-up, GT 2, and we were introduced to real tracks to play on.

NSX

Very quickly one track became the favorite, the mighty Laguna Seca, and it did so by virtue of one corner - the Corkscrew. A sharp left after a rising blind crest, a drop down at an impossible angle and a swooping right, that was the Corkscrew; it tested games players to the limit, especially when driving one of the ridiculously powerful cars included in the game. I am still proud of the fact that I did eventually learn how to get the Toyota Le Mans car through the Corkscrew without careering off for a meeting with the barriers.

But what is it like in reality? How does the game compare when you are in a powerful car attempting a quick lap at Laguna Seca?

Thanks to Top Gear and YouTube, we can find out. Have a look at this clip - Jeremy Clarkson trying to get a Honda NSX within reach of a respectable lap time.

Leave a Reply